2019-10-14 16:51:54 +02:00

16 lines
334 B
C#

using UnityEngine;
namespace UnityAtoms.SceneMgmt
{
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Scene Management/Quit Application")]
public sealed class QuitApplication : VoidAction
{
public override void Do()
{
Application.Quit();
}
}
}