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9 lines
281 B
C#
9 lines
281 B
C#
using UnityEngine;
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namespace UnityAtoms
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{
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[EditorIcon("atom-icon-lush")]
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[CreateAssetMenu(menuName = "Unity Atoms/Variables/String", fileName = "StringVariable")]
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public sealed class StringVariable : EquatableAtomVariable<string, StringEvent, StringStringEvent> { }
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}
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