unity-atoms/Source/Events/VoidEvent.cs
2019-05-29 18:52:27 +02:00

14 lines
272 B
C#

using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "Unity Atoms/Events/Void", fileName = "VoidEvent")]
public sealed class VoidEvent : GameEvent<Void>
{
public void Raise()
{
Raise(new Void());
}
}
}