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12 lines
434 B
C#
12 lines
434 B
C#
using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Value List of type `Collider2D`. Inherits from `AtomValueList<Collider2D, Collider2DEvent>`.
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/// </summary>
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[EditorIcon("atom-icon-piglet")]
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[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Collider2D", fileName = "Collider2DValueList")]
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public sealed class Collider2DValueList : AtomValueList<Collider2D, Collider2DEvent> { }
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}
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