unity-atoms/Packages/BaseAtoms/Runtime/Events/Collision2DPairEvent.cs
Casey Hofland 21a588b6a4
Add OnCollisionHook and OnCollision2DHook (#221)
* Add OnCollisionHook and OnCollision2DHook

* refactor hooks

Naming shouldn't be trigger, get outa heeeeere!

* Implement ValueEquals + simplify already implemented ValueEquals

* Fix generator for Collisions + Add missing generated conditions + support OR:ed conditions in templates

Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
2020-12-30 00:01:42 +01:00

14 lines
412 B
C#

using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event of type `Collision2DPair`. Inherits from `AtomEvent&lt;Collision2DPair&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Collision2DPair", fileName = "Collision2DPairEvent")]
public sealed class Collision2DPairEvent : AtomEvent<Collision2DPair>
{
}
}