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9 lines
289 B
C#
9 lines
289 B
C#
using UnityEngine;
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namespace UnityAtoms.SceneMgmt
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{
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[UseIcon("atom-icon-cherry")]
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[CreateAssetMenu(menuName = "Unity Atoms/Events/SceneField x 2", fileName = "SceneFieldSceneFieldEvent")]
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public sealed class SceneFieldSceneFieldEvent : AtomEvent<SceneField, SceneField> { }
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}
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