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8f6392c373
* Basic implementation of conditions for listeners * Tweak code style and add generated Conditions
9 lines
280 B
C#
9 lines
280 B
C#
using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Condition of type `Vector3`. Inherits from `AtomCondition<Vector3>`.
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/// </summary>
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[EditorIcon("atom-icon-teal")]
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public abstract class Vector3Condition : AtomCondition<Vector3> { }
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} |