2018-11-13 19:48:17 +01:00

13 lines
245 B
C#

using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "Unity Atoms/Game Events/Void")]
public class VoidEvent : GameEvent<Void>
{
public void Raise()
{
Raise(new Void());
}
}
}