mirror of
https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-23 16:48:23 -05:00
8a6b8a97a6
AtomVariableInstancer - Added AtomVariableInstancer as an option to AtomReference. - Added AtomVariableInstancer to generator. - Added editor icon for AtomVariableInstancer. AtomEventReference - Added an AtomEventReference class (and AtomEventX2Reference). It’s similar to an AtomReference, but for Events. Let’s you pick between an Event, Variable (will select the Changed event) and a VariableInstancer (see above). - Added AtomEventReference and AtomEventX2Reference to generator. - Added a drawer for AtomEventReference. - Listeners are now using AtomEventReference instead of AtomEvent. - Refactoring of VoidHooks since Listeners are now using AtomEventReference. AtomCollection - Created an AtomCollection - a collection of Atoms associated with key strings (AtomReferences). - Added new editor icon for collections. - Created a SerializableDictionary class, which AtomCollection is using. - Custom property drawer for SerializableDictionary. - SerializableDictionary supports nested structures meaning that a AtomCollection can have a KVP that is pointing to another AtomCollection. - AtomCollections have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to collection - adding it to the collection when created (using gameObject’s instance id as key) and removing it from the collection when destroyed. AtomList - Renamed old AtomList to AtomValueList - Added AtomList, like Collection, but a list - Added new icon for AtomList - Created a AtomBaseVariableList class, which AtomList is using. - Custom property drawer for AtomBaseVariableList. - AtomLists have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to list - adding it to the list when created and removing it from the list when destroyed.
124 lines
4.2 KiB
C#
124 lines
4.2 KiB
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace UnityAtoms
|
|
{
|
|
/// <summary>
|
|
/// A Reference lets you define a variable in your script where you then from the inspector can choose if it's going to be taking the value from a Constant, Variable, Value or a Variable Instancer.
|
|
/// </summary>
|
|
/// <typeparam name="T">The type of the variable.</typeparam>
|
|
/// <typeparam name="C">Constant of type T.</typeparam>
|
|
/// <typeparam name="V">Variable of type T.</typeparam>
|
|
/// <typeparam name="E1">Event of type T.</typeparam>
|
|
/// <typeparam name="E2">Event x 2 of type T.</typeparam>
|
|
/// <typeparam name="F">Function of type T => T.</typeparam>
|
|
/// <typeparam name="VI">Variable Instancer of type T.</typeparam>
|
|
public abstract class AtomReference<T, C, V, E1, E2, F, VI> : AtomReferenceBase, IEquatable<AtomReference<T, C, V, E1, E2, F, VI>>
|
|
where C : AtomBaseVariable<T>
|
|
where V : AtomVariable<T, E1, E2, F>
|
|
where E1 : AtomEvent<T>
|
|
where E2 : AtomEvent<T, T>
|
|
where F : AtomFunction<T, T>
|
|
where VI : AtomVariableInstancer<V, T, E1, E2, F>
|
|
{
|
|
/// <summary>
|
|
/// Get or set the value for the Reference.
|
|
/// </summary>
|
|
/// <value>The value of type `T`.</value>
|
|
public T Value
|
|
{
|
|
get
|
|
{
|
|
switch (_usage)
|
|
{
|
|
case (AtomReferenceBase.Usage.Constant): return _constant == null ? default(T) : _constant.Value;
|
|
case (AtomReferenceBase.Usage.Variable): return _variable == null ? default(T) : _variable.Value;
|
|
case (AtomReferenceBase.Usage.VariableInstancer): return _variableInstancer == null ? default(T) : _variableInstancer.Value;
|
|
case (AtomReferenceBase.Usage.Value):
|
|
default:
|
|
return _value;
|
|
}
|
|
}
|
|
set
|
|
{
|
|
switch (_usage)
|
|
{
|
|
case (AtomReferenceBase.Usage.Variable):
|
|
{
|
|
_variable.Value = value;
|
|
break;
|
|
}
|
|
case (AtomReferenceBase.Usage.Value):
|
|
{
|
|
_value = value;
|
|
break;
|
|
}
|
|
case (AtomReferenceBase.Usage.VariableInstancer):
|
|
{
|
|
_variableInstancer.Value = value;
|
|
break;
|
|
}
|
|
case (AtomReferenceBase.Usage.Constant):
|
|
default:
|
|
throw new NotSupportedException("Can't reassign constant value");
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Value used if `Usage` is set to `Value`.
|
|
/// </summary>
|
|
[SerializeField]
|
|
private T _value;
|
|
|
|
/// <summary>
|
|
/// Constant used if `Usage` is set to `Constant`.
|
|
/// </summary>
|
|
[SerializeField]
|
|
private C _constant;
|
|
|
|
/// <summary>
|
|
/// Variable used if `Usage` is set to `Variable`.
|
|
/// </summary>
|
|
[SerializeField]
|
|
private V _variable;
|
|
|
|
/// <summary>
|
|
/// Variable Instancer used if `Usage` is set to `VariableInstancer`.
|
|
/// </summary>
|
|
[SerializeField]
|
|
private VI _variableInstancer;
|
|
|
|
protected AtomReference()
|
|
{
|
|
_usage = AtomReferenceBase.Usage.Value;
|
|
}
|
|
|
|
protected AtomReference(T value) : this()
|
|
{
|
|
_usage = AtomReferenceBase.Usage.Value;
|
|
_value = value;
|
|
}
|
|
|
|
public static implicit operator T(AtomReference<T, C, V, E1, E2, F, VI> reference)
|
|
{
|
|
return reference.Value;
|
|
}
|
|
|
|
protected abstract bool ValueEquals(T other);
|
|
|
|
public bool Equals(AtomReference<T, C, V, E1, E2, F, VI> other)
|
|
{
|
|
if (other == null)
|
|
return false;
|
|
|
|
return ValueEquals(other.Value);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return Value == null ? 0 : Value.GetHashCode();
|
|
}
|
|
}
|
|
}
|