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22 lines
781 B
C#
22 lines
781 B
C#
using System;
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using UnityEngine;
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using UnityAtoms.MonoHooks;
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namespace UnityAtoms.MonoHooks
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{
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/// <summary>
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/// IPair of type `<Collider2DGameObject>`. Inherits from `IPair<Collider2DGameObject>`.
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/// </summary>
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[Serializable]
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public struct Collider2DGameObjectPair : IPair<Collider2DGameObject>
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{
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public Collider2DGameObject Item1 { get => _item1; set => _item1 = value; }
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public Collider2DGameObject Item2 { get => _item2; set => _item2 = value; }
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[SerializeField]
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private Collider2DGameObject _item1;
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[SerializeField]
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private Collider2DGameObject _item2;
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public void Deconstruct(out Collider2DGameObject item1, out Collider2DGameObject item2) { item1 = Item1; item2 = Item2; }
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}
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} |