2020-03-05 00:48:39 +01:00

32 lines
1.1 KiB
C#

using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Reference of type `GameObject`. Inherits from `AtomReference&lt;GameObject, GameObjectPair, GameObjectConstant, GameObjectVariable, GameObjectEvent, GameObjectPairEvent, GameObjectGameObjectFunction, GameObjectVariableInstancer&gt;`.
/// </summary>
[Serializable]
public sealed class GameObjectReference : AtomReference<
GameObject,
GameObjectPair,
GameObjectConstant,
GameObjectVariable,
GameObjectEvent,
GameObjectPairEvent,
GameObjectGameObjectFunction,
GameObjectVariableInstancer,
AtomCollection,
AtomList>, IEquatable<GameObjectReference>
{
public GameObjectReference() : base() { }
public GameObjectReference(GameObject value) : base(value) { }
public bool Equals(GameObjectReference other) { return base.Equals(other); }
protected override bool ValueEquals(GameObject other)
{
throw new NotImplementedException();
}
}
}