unity-atoms/Source/Base/Variable/ScriptableObjectVariableBase.cs
Jeff Campbell 7763f81ede Unified line endings
* Unified all line endings in project to align with .editorconfig; all end-of-line characters have been set to LF and new-lines placed at the end of every file if not present.
2019-04-07 11:56:54 +02:00

38 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityAtoms
{
public abstract class ScriptableObjectVariableBase<T> : ScriptableObject, IWithValue<T>
{
[Multiline]
public string DeveloperDescription = "";
public virtual T Value { get { return value; } set { throw new NotImplementedException(); } }
[SerializeField]
protected T value;
protected bool Equals(ScriptableObjectVariableBase<T> other) {
return EqualityComparer<T>.Default.Equals(value, other.value);
}
public override bool Equals(object obj) {
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((ScriptableObjectVariableBase<T>) obj);
}
public override int GetHashCode() {
unchecked {
return EqualityComparer<T>.Default.GetHashCode(value);
}
}
public static bool operator ==(ScriptableObjectVariableBase<T> left, ScriptableObjectVariableBase<T> right) { return Equals(left, right); }
public static bool operator !=(ScriptableObjectVariableBase<T> left, ScriptableObjectVariableBase<T> right) { return !Equals(left, right); }
}
}