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e5f6659eda
* Removed unused namespaces across all files in Unity.Atoms assembly. * Removed unused namspaces in runtime and Test assembly code.
54 lines
2.0 KiB
C#
54 lines
2.0 KiB
C#
using UnityEngine;
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using UnityEngine.Events;
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using UnityAtoms.Utils;
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namespace UnityAtoms
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{
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public class CreateVariableOnAwake<T, V, E1, E2, L1, L2, GA1, GA2, GA3, GA4, UER1, UER2> : MonoBehaviour
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where V : ScriptableObjectVariable<T, E1, E2> where E1 : GameEvent<T> where E2 : GameEvent<T, T>
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where L1 : GameEventListener<T, GA1, E1, UER1> where L2 : GameEventListener<T, T, GA2, E2, UER2>
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where GA1 : GameAction<T> where GA2 : GameAction<T, T>
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where GA3 : GameAction<V> where GA4 : GameAction<V, GameObject>
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where UER1 : UnityEvent<T> where UER2 : UnityEvent<T, T>
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{
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[SerializeField]
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private bool CreateChangedEvent = true;
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[SerializeField]
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private bool CreateChangedWithHistoryEvent = false;
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[SerializeField]
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private L1 Listener = null;
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[SerializeField]
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private L2 ListenerWithHistory = null;
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[SerializeField]
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private GA3 OnVariableCreate = null;
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[SerializeField]
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private GA4 OnVariableCreateWithGO = null;
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void Awake()
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{
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var variable = DynamicAtoms.CreateVariable<T, V, E1, E2>(CreateChangedEvent, CreateChangedWithHistoryEvent);
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if (variable.Changed != null)
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{
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if (Listener != null)
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{
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Listener.GameEvent = variable.Changed;
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Listener.GameEvent.RegisterListener(Listener);
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}
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}
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if (variable.ChangedWithHistory != null)
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{
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if (ListenerWithHistory != null)
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{
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ListenerWithHistory.GameEvent = variable.ChangedWithHistory;
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ListenerWithHistory.GameEvent.RegisterListener(ListenerWithHistory);
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}
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}
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if (OnVariableCreate != null) { OnVariableCreate.Do(variable); }
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if (OnVariableCreateWithGO != null) { OnVariableCreateWithGO.Do(variable, gameObject); }
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}
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}
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}
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