unity-atoms/Packages/MonoHooks/Runtime/Events/CollisionGameObjectPairEvent.cs
Casey Hofland 21a588b6a4
Add OnCollisionHook and OnCollision2DHook (#221)
* Add OnCollisionHook and OnCollision2DHook

* refactor hooks

Naming shouldn't be trigger, get outa heeeeere!

* Implement ValueEquals + simplify already implemented ValueEquals

* Fix generator for Collisions + Add missing generated conditions + support OR:ed conditions in templates

Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
2020-12-30 00:01:42 +01:00

15 lines
488 B
C#

using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Event of type `CollisionGameObjectPair`. Inherits from `AtomEvent&lt;CollisionGameObjectPair&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/CollisionGameObjectPair", fileName = "CollisionGameObjectPairEvent")]
public sealed class CollisionGameObjectPairEvent : AtomEvent<CollisionGameObjectPair>
{
}
}