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24 lines
813 B
C#
24 lines
813 B
C#
using System;
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using UnityEngine;
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namespace UnityAtoms
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{
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/// <summary>
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/// Reference of type `Vector3`. Inherits from `EquatableAtomReference<Vector3, Vector3Constant, Vector3Variable, Vector3Event, Vector3Vector3Event, Vector3Vector3Function, Vector3VariableInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class Vector3Reference : EquatableAtomReference<
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Vector3,
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Vector3Constant,
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Vector3Variable,
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Vector3Event,
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Vector3Vector3Event,
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Vector3Vector3Function,
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Vector3VariableInstancer>, IEquatable<Vector3Reference>
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{
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public Vector3Reference() : base() { }
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public Vector3Reference(Vector3 value) : base(value) { }
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public bool Equals(Vector3Reference other) { return base.Equals(other); }
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}
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}
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