mirror of
https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-23 08:38:23 -05:00
8a6b8a97a6
AtomVariableInstancer - Added AtomVariableInstancer as an option to AtomReference. - Added AtomVariableInstancer to generator. - Added editor icon for AtomVariableInstancer. AtomEventReference - Added an AtomEventReference class (and AtomEventX2Reference). It’s similar to an AtomReference, but for Events. Let’s you pick between an Event, Variable (will select the Changed event) and a VariableInstancer (see above). - Added AtomEventReference and AtomEventX2Reference to generator. - Added a drawer for AtomEventReference. - Listeners are now using AtomEventReference instead of AtomEvent. - Refactoring of VoidHooks since Listeners are now using AtomEventReference. AtomCollection - Created an AtomCollection - a collection of Atoms associated with key strings (AtomReferences). - Added new editor icon for collections. - Created a SerializableDictionary class, which AtomCollection is using. - Custom property drawer for SerializableDictionary. - SerializableDictionary supports nested structures meaning that a AtomCollection can have a KVP that is pointing to another AtomCollection. - AtomCollections have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to collection - adding it to the collection when created (using gameObject’s instance id as key) and removing it from the collection when destroyed. AtomList - Renamed old AtomList to AtomValueList - Added AtomList, like Collection, but a list - Added new icon for AtomList - Created a AtomBaseVariableList class, which AtomList is using. - Custom property drawer for AtomBaseVariableList. - AtomLists have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to list - adding it to the list when created and removing it from the list when destroyed. |
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.. | ||
AtomBaseVariableEvent.cs | ||
AtomBaseVariableEvent.cs.meta | ||
AtomEvent.cs | ||
AtomEvent.cs.meta | ||
AtomEventBase.cs | ||
AtomEventBase.cs.meta | ||
BoolBoolEvent.cs | ||
BoolBoolEvent.cs.meta | ||
BoolEvent.cs | ||
BoolEvent.cs.meta | ||
Collider2DCollider2DEvent.cs | ||
Collider2DCollider2DEvent.cs.meta | ||
Collider2DEvent.cs | ||
Collider2DEvent.cs.meta | ||
ColliderColliderEvent.cs | ||
ColliderColliderEvent.cs.meta | ||
ColliderEvent.cs | ||
ColliderEvent.cs.meta | ||
ColorColorEvent.cs | ||
ColorColorEvent.cs.meta | ||
ColorEvent.cs | ||
ColorEvent.cs.meta | ||
FloatEvent.cs | ||
FloatEvent.cs.meta | ||
FloatFloatEvent.cs | ||
FloatFloatEvent.cs.meta | ||
GameObjectEvent.cs | ||
GameObjectEvent.cs.meta | ||
GameObjectGameObjectEvent.cs | ||
GameObjectGameObjectEvent.cs.meta | ||
IntEvent.cs | ||
IntEvent.cs.meta | ||
IntIntEvent.cs | ||
IntIntEvent.cs.meta | ||
StringEvent.cs | ||
StringEvent.cs.meta | ||
StringStringEvent.cs | ||
StringStringEvent.cs.meta | ||
Vector2Event.cs | ||
Vector2Event.cs.meta | ||
Vector2Vector2Event.cs | ||
Vector2Vector2Event.cs.meta | ||
Vector3Event.cs | ||
Vector3Event.cs.meta | ||
Vector3Vector3Event.cs | ||
Vector3Vector3Event.cs.meta | ||
VoidEvent.cs | ||
VoidEvent.cs.meta |