unity-atoms/Packages/Core/Runtime/Variables/Collider2DVariable.cs
2019-10-15 22:27:22 +02:00

19 lines
696 B
C#

using System;
using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// Variable of type `Collider2D`. Inherits from `AtomVariable&lt;Collider2D, Collider2DEvent, Collider2DCollider2DEvent&gt;`.
/// </summary>
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Collider2D", fileName = "Collider2DVariable")]
public sealed class Collider2DVariable : AtomVariable<Collider2D, Collider2DEvent, Collider2DCollider2DEvent>
{
protected override bool AreEqual(Collider2D first, Collider2D second)
{
return (first == null && second == null) || first != null && second != null && first == second;
}
}
}