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9 lines
246 B
C#
9 lines
246 B
C#
using UnityEngine;
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namespace UnityAtoms
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{
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[EditorIcon("atom-icon-cherry")]
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[CreateAssetMenu(menuName = "Unity Atoms/Events/GameObject", fileName = "GameObjectEvent")]
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public sealed class GameObjectEvent : AtomEvent<GameObject> { }
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}
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