unity-atoms/Source/Vector2/ConditionalVector2Action.cs
2019-04-08 16:14:50 +02:00

23 lines
723 B
C#

using System;
using UnityEngine;
using UnityEngine.Serialization;
namespace UnityAtoms
{
[Serializable]
public sealed class ConditionalVector2GameActionHelper : ConditionalGameActionHelper<Vector2, Vector2Action, BoolVector2Function> { }
[CreateAssetMenu(menuName = "Unity Atoms/Vector2/Conditional", fileName = "ConditionalVector2Action", order = CreateAssetMenuUtils.Order.CONDITIONAL)]
public sealed class ConditionalVector2Action : Vector2Action
{
[FormerlySerializedAs("Conditional")]
[SerializeField]
private ConditionalVector2GameActionHelper _conditional = null;
public override void Do(Vector2 t1)
{
_conditional.Do(t1);
}
}
}