mirror of
https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-23 16:48:23 -05:00
7763f81ede
* Unified all line endings in project to align with .editorconfig; all end-of-line characters have been set to LF and new-lines placed at the end of every file if not present.
28 lines
752 B
C#
28 lines
752 B
C#
namespace UnityAtoms
|
|
{
|
|
public abstract class ScriptableObjectReference<T, V, E1, E2> where E1 : GameEvent<T> where E2 : GameEvent<T, T> where V : ScriptableObjectVariable<T, E1, E2>
|
|
{
|
|
public bool UseConstant = true;
|
|
public T ConstantValue;
|
|
public V Variable;
|
|
|
|
public ScriptableObjectReference() { }
|
|
|
|
public ScriptableObjectReference(T value)
|
|
{
|
|
UseConstant = true;
|
|
ConstantValue = value;
|
|
}
|
|
|
|
public T Value
|
|
{
|
|
get { return UseConstant ? ConstantValue : Variable.Value; }
|
|
}
|
|
|
|
public static implicit operator T(ScriptableObjectReference<T, V, E1, E2> reference)
|
|
{
|
|
return reference.Value;
|
|
}
|
|
}
|
|
}
|