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12 lines
246 B
C#
12 lines
246 B
C#
using UnityEngine;
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namespace UnityAtoms
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{
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[AddComponentMenu("Unity Atoms/Listeners/Float")]
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public sealed class FloatListener : GameEventListener<
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float,
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FloatAction,
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FloatEvent,
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UnityFloatEvent>
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{ }
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}
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