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35 lines
782 B
C#
35 lines
782 B
C#
using UnityEngine;
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using UnityEngine.Assertions;
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using UnityAtoms.BaseAtoms;
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namespace UnityAtoms.Examples
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{
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/// <summary>
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/// Script intending to destroy the GameObject it's attached to.
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/// </summary>
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public class DestroyMe : MonoBehaviour
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{
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[SerializeField]
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FloatReference _delay = new FloatReference(-1f);
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void Start()
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{
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Assert.IsNotNull(_delay);
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if (_delay.Value >= 0f)
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{
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Destroy(gameObject, _delay.Value);
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}
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}
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public void DestroyImmediate() => Destroy(gameObject);
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public void DestroyIfZeroOrBelow(int value)
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{
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if (value <= 0)
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{
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DestroyImmediate();
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}
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}
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}
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}
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