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92 lines
3.0 KiB
C#
92 lines
3.0 KiB
C#
using UnityEngine;
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namespace UnityAtoms
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{
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/// <summary>
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/// Utility methods for IMGUI.
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/// </summary>
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public static class IMGUIUtils
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{
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/// <summary>
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/// Snip a `Rect` horizontally.
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/// </summary>
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/// <param name="rect">The rect.</param>
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/// <param name="range">The range.</param>
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/// <returns>A new `Rect` snipped horizontally.</returns>
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private static Rect SnipRectH(Rect rect, float range)
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{
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if (range == 0) return new Rect(rect);
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if (range > 0)
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{
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return new Rect(rect.x, rect.y, range, rect.height);
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}
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return new Rect(rect.x + rect.width + range, rect.y, -range, rect.height);
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}
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/// <summary>
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/// Snip a `Rect` horizontally.
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/// </summary>
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/// <param name="rect">The rect.</param>
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/// <param name="range">The range.</param>
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/// <param name="rest">Rest rect.</param>
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/// <param name="gutter">Gutter</param>
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/// <returns>A new `Rect` snipped horizontally.</returns>
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public static Rect SnipRectH(Rect rect, float range, out Rect rest, float gutter = 0f)
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{
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if (range == 0) rest = new Rect();
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if (range > 0)
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{
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rest = new Rect(rect.x + range + gutter, rect.y, rect.width - range - gutter, rect.height);
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}
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else
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{
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rest = new Rect(rect.x, rect.y, rect.width + range + gutter, rect.height);
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}
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return SnipRectH(rect, range);
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}
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/// <summary>
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/// Snip a `Rect` vertically.
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/// </summary>
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/// <param name="rect">The rect.</param>
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/// <param name="range">The range.</param>
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/// <returns>A new `Rect` snipped vertically.</returns>
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private static Rect SnipRectV(Rect rect, float range)
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{
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if (range == 0) return new Rect(rect);
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if (range > 0)
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{
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return new Rect(rect.x, rect.y, rect.width, range);
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}
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return new Rect(rect.x, rect.y + rect.height + range, rect.width, -range);
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}
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/// <summary>
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/// Snip a `Rect` vertically.
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/// </summary>
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/// <param name="rect">The rect.</param>
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/// <param name="range">The range.</param>
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/// <param name="rest">Rest rect.</param>
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/// <param name="gutter">Gutter</param>
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/// <returns>A new `Rect` snipped vertically.</returns>
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public static Rect SnipRectV(Rect rect, float range, out Rect rest, float gutter = 0f)
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{
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if (range == 0) rest = new Rect();
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if (range > 0)
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{
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rest = new Rect(rect.x, rect.y + range + gutter, rect.width, rect.height - range - gutter);
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}
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else
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{
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rest = new Rect(rect.x, rect.y, rect.width, rect.height + range + gutter);
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}
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return SnipRectV(rect, range);
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}
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}
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}
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