Adam Ramberg c3bc59259f More WIP
2020-03-02 02:26:06 +01:00

12 lines
287 B
C#

using System;
using UnityEngine.Events;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// None generic Unity Event of type `float`. Inherits from `UnityEvent&lt;float&gt;`.
/// </summary>
[Serializable]
public sealed class FloatUnityEvent : UnityEvent<float> { }
}