Adam Ramberg c3bc59259f More WIP
2020-03-02 02:26:06 +01:00

21 lines
633 B
C#

using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// IPair of type `&lt;Collider&gt;`. Inherits from `IPair&lt;Collider&gt;`.
/// </summary>
[Serializable]
public struct ColliderPair : IPair<Collider>
{
public Collider Item1 { get => _item1; set => _item1 = value; }
public Collider Item2 { get => _item2; set => _item2 = value; }
[SerializeField]
private Collider _item1;
[SerializeField]
private Collider _item2;
public void Deconstruct(out Collider item1, out Collider item2) { item1 = Item1; item2 = Item2; }
}
}