Adam Ramberg c3bc59259f More WIP
2020-03-02 02:26:06 +01:00

21 lines
653 B
C#

using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// IPair of type `&lt;Collider2D&gt;`. Inherits from `IPair&lt;Collider2D&gt;`.
/// </summary>
[Serializable]
public struct Collider2DPair : IPair<Collider2D>
{
public Collider2D Item1 { get => _item1; set => _item1 = value; }
public Collider2D Item2 { get => _item2; set => _item2 = value; }
[SerializeField]
private Collider2D _item1;
[SerializeField]
private Collider2D _item2;
public void Deconstruct(out Collider2D item1, out Collider2D item2) { item1 = Item1; item2 = Item2; }
}
}