2019-05-29 18:52:27 +02:00

15 lines
287 B
C#

using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Scene Management/Quit Application")]
public sealed class QuitApplication : VoidAction
{
public override void Do()
{
Application.Quit();
}
}
}