unity-atoms/Packages/SceneMgmt/Editor/Editors/Events/SceneFieldSceneFieldEventEditor.cs
Adam Ramberg 6309943385
Replay subject (#114)
* Add constructor with value to Reference classes

* Implemented ReplayBehaviour for AtomEvents
2020-02-23 21:44:04 +01:00

16 lines
592 B
C#

#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
using UnityAtoms.SceneMgmt;
using UnityAtoms.Editor;
namespace UnityAtoms.SceneMgmt.Editor
{
/// <summary>
/// Event property drawer of type `&lt;SceneField, SceneField&gt;`. Inherits from `AtomEventEditor&lt;SceneField, SceneField, SceneFieldEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[CustomEditor(typeof(SceneFieldSceneFieldEvent))]
public sealed class SceneFieldSceneFieldEventEditor : AtomEventEditor<SceneField, SceneField, SceneFieldSceneFieldEvent> { }
}
#endif