unity-atoms/Packages/SceneMgmt/Editor/Editors/Events/SceneFieldEventEditor.cs
Adam Ramberg 6309943385
Replay subject (#114)
* Add constructor with value to Reference classes

* Implemented ReplayBehaviour for AtomEvents
2020-02-23 21:44:04 +01:00

16 lines
518 B
C#

#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
using UnityAtoms.SceneMgmt;
using UnityAtoms.Editor;
namespace UnityAtoms.SceneMgmt.Editor
{
/// <summary>
/// Event property drawer of type `SceneField`. Inherits from `AtomEventEditor&lt;SceneField, SceneFieldEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[CustomEditor(typeof(SceneFieldEvent))]
public sealed class SceneFieldEventEditor : AtomEventEditor<SceneField, SceneFieldEvent> { }
}
#endif