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https://github.com/unity-atoms/unity-atoms.git
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6309943385
* Add constructor with value to Reference classes * Implemented ReplayBehaviour for AtomEvents
279 lines
9.4 KiB
C#
279 lines
9.4 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityAtoms
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{
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/// <summary>
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/// Generic base class for Events. Inherits from `AtomEventBase`.
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/// </summary>
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/// <typeparam name="T">The type for this Event.</typeparam>
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[EditorIcon("atom-icon-cherry")]
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public abstract class AtomEvent<T> : AtomEventBase
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{
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[SerializeField]
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private event Action<T> _onEvent;
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/// <summary>
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/// The event replays the specified number of old values to new subscribers. Works like a ReplaySubject in Rx.
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/// </summary>
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[SerializeField]
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[Range(0, 10)]
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[Tooltip("The number of old values (between 0-10) being replayed when someone subscribes to this Event.")]
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private int _replayBufferSize = 1;
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private Queue<T> _replayBuffer = new Queue<T>();
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private void OnDisable()
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{
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// Clear all delegates when exiting play mode
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if (_onEvent != null)
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{
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var invocationList = _onEvent.GetInvocationList();
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foreach (var d in invocationList)
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{
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_onEvent -= (Action<T>)d;
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}
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}
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}
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/// <summary>
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/// Used when raising values from the inspector for debugging purposes.
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/// </summary>
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[SerializeField]
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[Tooltip("Value that will be used when using the Raise button in the editor inspector.")]
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private T _raiseValue;
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/// <summary>
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/// Raise the Event.
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/// </summary>
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/// <param name="item">The value associated with the Event.</param>
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public void Raise(T item)
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{
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base.RaiseNoValue();
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_onEvent?.Invoke(item);
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AddToReplayBuffer(item);
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}
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/// <summary>
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/// Register handler to be called when the Event triggers.
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/// </summary>
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/// <param name="action">The handler.</param>
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public void Register(Action<T> action)
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{
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_onEvent += action;
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ReplayBuffer(action);
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}
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/// <summary>
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/// Unregister handler that was registered using the `Register` method.
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/// </summary>
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/// <param name="action">The handler.</param>
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public void Unregister(Action<T> action)
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{
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_onEvent -= action;
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}
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/// <summary>
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/// Register a Listener that in turn trigger all its associated handlers when the Event triggers.
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/// </summary>
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/// <param name="listener">The Listener to register.</param>
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public void RegisterListener(IAtomListener<T> listener)
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{
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_onEvent += listener.OnEventRaised;
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ReplayBuffer(listener.OnEventRaised);
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}
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/// <summary>
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/// Unregister a listener that was registered using the `RegisterListener` method.
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/// </summary>
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/// <param name="listener">The Listener to unregister.</param>
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public void UnregisterListener(IAtomListener<T> listener)
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{
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_onEvent -= listener.OnEventRaised;
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}
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#region Observable
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/// <summary>
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/// Turn the Event into an `IObservable<T>`. Makes Events compatible with for example UniRx.
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/// </summary>
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/// <returns>The Event as an `IObservable<T>`.</returns>
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public IObservable<T> Observe()
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{
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return new ObservableEvent<T>(Register, Unregister);
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}
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#endregion // Observable
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private void AddToReplayBuffer(T item)
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{
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if (_replayBufferSize > 0)
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{
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while (_replayBuffer.Count >= _replayBufferSize) { _replayBuffer.Dequeue(); }
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_replayBuffer.Enqueue(item);
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}
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}
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private void ReplayBuffer(Action<T> action)
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{
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if (_replayBufferSize > 0 && _replayBuffer.Count > 0)
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{
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var enumerator = _replayBuffer.GetEnumerator();
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try
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{
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while (enumerator.MoveNext())
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{
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action(enumerator.Current);
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}
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}
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finally
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{
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enumerator.Dispose();
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}
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}
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}
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}
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/// <summary>
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/// Generic base class for Events. Inherits from `AtomEventBase`.
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/// </summary>
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/// <typeparam name="T1">The first type for this Event.</typeparam>
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/// <typeparam name="T2">The second type for this Event.</typeparam>
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[EditorIcon("atom-icon-cherry")]
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public abstract class AtomEvent<T1, T2> : AtomEventBase
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{
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[SerializeField]
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private event Action<T1, T2> _onEvent;
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/// <summary>
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/// The event replays the specified number of old values to new subscribers. Works like a ReplaySubject in Rx.
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/// </summary>
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[SerializeField]
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[Range(0, 10)]
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[Tooltip("The number of old values (between 0-10) being replayed when someone subscribes to this Event.")]
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private int _replayBufferSize = 1;
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private Queue<(T1, T2)> _replayBuffer = new Queue<(T1, T2)>();
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/// <summary>
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/// Used when raising values from the inspector for debugging purposes.
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/// </summary>
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[SerializeField]
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[Tooltip("First value that will be used when using the Raise button in the editor inspector.")]
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private T1 _raiseValue1;
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/// <summary>
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/// Used when raising values from the inspector for debugging purposes.
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/// </summary>
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[SerializeField]
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[Tooltip("Second value that will be used when using the Raise button in the editor inspector.")]
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private T2 _raiseValue2;
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private void OnDisable()
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{
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// Clear all delegates when exiting play mode
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if (_onEvent != null)
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{
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var invocationList = _onEvent.GetInvocationList();
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foreach (var d in invocationList)
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{
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_onEvent -= (Action<T1, T2>)d;
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}
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}
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}
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/// <summary>
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/// Raise the Event.
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/// </summary>
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/// <param name="item1">The first value associated with the Event.</param>
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/// <param name="item2">The second value associated with the Event.</param>
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public void Raise(T1 item1, T2 item2)
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{
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base.RaiseNoValue();
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_onEvent?.Invoke(item1, item2);
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AddToReplayBuffer(item1, item2);
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}
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/// <summary>
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/// Register handler to be called when the Event triggers.
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/// </summary>
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/// <param name="action">The handler.</param>
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public void Register(Action<T1, T2> action)
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{
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_onEvent += action;
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ReplayBuffer(action);
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}
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/// <summary>
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/// Unregister handler that was registered using the `Register` method.
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/// </summary>
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/// <param name="action">The handler.</param>
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public void Unregister(Action<T1, T2> action)
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{
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_onEvent -= action;
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}
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/// <summary>
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/// Register a Listener that in turn trigger all its associated handlers when the Event triggers.
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/// </summary>
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/// <param name="listener">The Listener to register.</param>
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public void RegisterListener(IAtomListener<T1, T2> listener)
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{
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_onEvent += listener.OnEventRaised;
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ReplayBuffer(listener.OnEventRaised);
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}
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/// <summary>
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/// Unregister a listener that was registered using the `RegisterListener` method.
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/// </summary>
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/// <param name="listener">The Listener to unregister.</param>
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public void UnregisterListener(IAtomListener<T1, T2> listener)
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{
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_onEvent -= listener.OnEventRaised;
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}
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#region Observable
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/// <summary>
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/// Turn the Event into an `IObservable<M>`. Makes Events compatible with for example UniRx.
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/// </summary>
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/// <param name="resultSelector">Takes `T1` and `T2` and returns a new type of type `M`.abstract Most of the time this is going to be combination of T1 and T2, eg. `ValueTuple<T1, T2>`</param>
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/// <typeparam name="M">The result selector type.</typeparam>
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/// <returns>The Event as an `IObservable<M>`.</returns>
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public IObservable<M> Observe<M>(Func<T1, T2, M> resultSelector)
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{
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return new ObservableEvent<T1, T2, M>(Register, Unregister, resultSelector);
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}
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#endregion // Observable
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private void AddToReplayBuffer(T1 item1, T2 item2)
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{
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if (_replayBufferSize > 0)
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{
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while (_replayBuffer.Count >= _replayBufferSize) { _replayBuffer.Dequeue(); }
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_replayBuffer.Enqueue((item1, item2));
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}
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}
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private void ReplayBuffer(Action<T1, T2> action)
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{
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if (_replayBufferSize > 0 && _replayBuffer.Count > 0)
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{
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var enumerator = _replayBuffer.GetEnumerator();
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try
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{
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while (enumerator.MoveNext())
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{
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action(enumerator.Current.Item1, enumerator.Current.Item2);
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}
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}
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finally
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{
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enumerator.Dispose();
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}
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}
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}
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}
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}
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