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44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
// using UnityEngine;
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// namespace UnityAtoms.MonoHooks
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// {
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// /// <summary>
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// /// Mono Hook for [`OnTriggerEnter`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerEnter.html), [`OnTriggerExit`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerExit.html) and [`OnTriggerStay`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerStay.html)
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// /// </summary>
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// [EditorIcon("atom-icon-delicate")]
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// [AddComponentMenu("Unity Atoms/Hooks/On Trigger Hook")]
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// public sealed class OnTriggerHook : ColliderHook
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// {
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// /// <summary>
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// /// Set to true if Event should be triggered on `OnTriggerEnter`
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// /// </summary>
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// [SerializeField]
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// private bool _triggerOnEnter = default(bool);
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// /// <summary>
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// /// Set to true if Event should be triggered on `OnTriggerExit`
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// /// </summary>
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// [SerializeField]
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// private bool _triggerOnExit = default(bool);
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// /// <summary>
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// /// Set to true if Event should be triggered on `OnTriggerStay`
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// /// </summary>
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// [SerializeField]
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// private bool _triggerOnStay = default(bool);
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// private void OnTriggerEnter(Collider other)
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// {
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// if (_triggerOnEnter) OnHook(other);
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// }
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// private void OnTriggerExit(Collider other)
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// {
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// if (_triggerOnExit) OnHook(other);
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// }
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// private void OnTriggerStay(Collider other)
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// {
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// if (_triggerOnStay) OnHook(other);
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// }
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// }
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// }
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