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37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
// using System;
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// using UnityEngine;
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// using Marvelous;
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// using UniRx;
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// namespace UnityAtoms.Examples
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// {
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// public class PlayerMoveUniRx : MonoBehaviour
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// {
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// [SerializeField]
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// private StringVariable _uiState;
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// [SerializeField]
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// private StringConstant _uiStatePlaying;
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// private void Awake()
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// {
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// float _horizontal = 0f, _vertical = 0f;
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// string HORIZONTAL = "Horizontal", VERTICAL = "Vertical";
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// Observable.EveryUpdate().Fuse<long, string>(
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// _uiState.ObserveChange(),
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// initialValue2: _uiState.Value
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// ).Subscribe(t =>
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// {
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// var (_, state) = t;
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// _horizontal = state == _uiStatePlaying.Value ? Input.GetAxis(HORIZONTAL) : 0f;
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// _vertical = state == _uiStatePlaying.Value ? Input.GetAxis(VERTICAL) : 0f;
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// });
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// Observable.EveryFixedUpdate().Subscribe(t =>
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// {
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// GetComponent<Rigidbody2D>().velocity = new Vector2(_horizontal, _vertical) * 5f;
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// });
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// }
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// }
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// }
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