mirror of
https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-27 18:38:30 -05:00
22 lines
638 B
C#
22 lines
638 B
C#
// using UnityEngine;
|
|
// using UnityAtoms.Tags;
|
|
// using UnityEngine.Serialization;
|
|
|
|
// namespace UnityAtoms.Examples
|
|
// {
|
|
// [CreateAssetMenu(menuName = "Unity Atoms/Examples/Intro/Decrease Players Health")]
|
|
// public sealed class DecreasePlayersHealth : Collider2DAction
|
|
// {
|
|
// [SerializeField]
|
|
// private StringConstant _tagPlayer = null;
|
|
|
|
// public override void Do(Collider2D collider)
|
|
// {
|
|
// if (collider.gameObject.HasTag(_tagPlayer))
|
|
// {
|
|
// collider.GetComponent<PlayerHealth>().Health.Value -= 10;
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|