unity-atoms/Packages/Core/Runtime/Actions/SetVariableValue/SetVariableValue.cs
2020-03-05 00:48:39 +01:00

50 lines
1.7 KiB
C#

using UnityEngine;
using UnityEngine.Serialization;
namespace UnityAtoms
{
/// <summary>
/// Base class for all SetVariableValue Actions. Inherits from `VoidAction`.
/// </summary>
/// <typeparam name="T">The type of the Variable to set.</typeparam>
/// <typeparam name="P">A IPair of type T.</typeparam>
/// <typeparam name="C">A Constant class of type `T` to set.</typeparam>
/// <typeparam name="R">A Reference of type `T`.</typeparam>
/// <typeparam name="E1">An Event of type `T`.</typeparam>
/// <typeparam name="E2">An Event x 2 of type `T`.</typeparam>
/// <typeparam name="F">A Function x 2 of type `T`.</typeparam>
/// <typeparam name="VI">A Variable Instancer of type `T`.</typeparam>
public abstract class SetVariableValue<T, P, V, C, R, E1, E2, F, VI, CO, L> : AtomAction
where P : struct, IPair<T>
where E1 : AtomEvent<T>
where E2 : AtomEvent<P>
where F : AtomFunction<T, T>
where V : AtomVariable<T, P, E1, E2, F>
where C : AtomBaseVariable<T>
where R : AtomReference<T, P, C, V, E1, E2, F, VI, CO, L>
where VI : AtomVariableInstancer<V, P, T, E1, E2, F, CO, L>
where CO : IGetValue<IAtomCollection>
where L : IGetValue<IAtomList>
{
/// <summary>
/// The Variable to set.
/// </summary>
[SerializeField]
private V _variable = null;
/// <summary>
/// The value to set.
/// </summary>
[SerializeField]
private R _value = null;
/// <summary>
/// Perform the action.
/// </summary>
public override void Do()
{
_variable.Value = _value.Value;
}
}
}