mirror of
https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-24 09:08:23 -05:00
110 lines
4.5 KiB
C#
110 lines
4.5 KiB
C#
#if UNITY_2019_1_OR_NEWER
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Collections.Generic;
|
|
using UnityAtoms.Utils;
|
|
using UnityAtoms.Extensions;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using UnityEngine.UIElements;
|
|
|
|
namespace UnityAtoms.Editor
|
|
{
|
|
internal class Generator
|
|
{
|
|
public void Generate(string type, string writePath, bool isEquatable)
|
|
{
|
|
// TODO More validation of that the type exists / is correct.
|
|
if (string.IsNullOrEmpty(type))
|
|
{
|
|
Debug.LogWarning($"{RuntimeConstants.LOG_PREFIX} You need to specify a type name. Aborting!");
|
|
return;
|
|
}
|
|
if (string.IsNullOrEmpty(writePath))
|
|
{
|
|
Debug.LogWarning($"{RuntimeConstants.LOG_PREFIX} You need to specify a write path. Aborting!");
|
|
return;
|
|
}
|
|
|
|
Debug.Log($"{RuntimeConstants.LOG_PREFIX} Generating " + type);
|
|
|
|
// Create directories in path if they don't exists
|
|
Directory.CreateDirectory(writePath);
|
|
|
|
// Recursively search for template files. TODO: Is there a better way to find and load templates?
|
|
var templateSearchPath = System.Environment.CurrentDirectory.Contains("unity-atoms/UnityAtomsTestsAndExamples") ?
|
|
Directory.GetParent(Directory.GetParent(Application.dataPath).FullName).FullName :
|
|
Directory.GetParent(Application.dataPath).FullName;
|
|
var templatePaths = Directory.GetFiles(templateSearchPath, "UA_Template*.txt", SearchOption.AllDirectories);
|
|
var templateConditions = isEquatable ? new List<string>() { "EQUATABLE" } : new List<string>();
|
|
|
|
foreach (var templatePath in templatePaths)
|
|
{
|
|
var template = File.ReadAllText(templatePath);
|
|
|
|
var templateNameStartIndex = templatePath.LastIndexOf(Path.DirectorySeparatorChar) + 1;
|
|
var fileExtLength = 4;
|
|
var templateName = templatePath.Substring(templateNameStartIndex, templatePath.Length - templateNameStartIndex - fileExtLength);
|
|
var lastIndexOfUnderscore = templateName.LastIndexOf("_");
|
|
var atomType = templateName.Substring(lastIndexOfUnderscore + 1);
|
|
var typeOccurences = templateName.Substring(lastIndexOfUnderscore - 1, 1).ToInt(def: 1);
|
|
|
|
GenerateAtom(
|
|
type: type,
|
|
atomType: atomType,
|
|
template: template,
|
|
writePath: writePath,
|
|
typeOccurences: typeOccurences,
|
|
templateConditions: templateConditions
|
|
);
|
|
}
|
|
|
|
AssetDatabase.Refresh();
|
|
}
|
|
|
|
private static string[] GetRecursivePaths(string pathToSearch, string searchPattern)
|
|
{
|
|
string[] files = Directory.GetFiles(pathToSearch, searchPattern, SearchOption.AllDirectories);
|
|
return null;
|
|
}
|
|
|
|
private static string Capitalize(string s)
|
|
{
|
|
if (string.IsNullOrEmpty(s))
|
|
return string.Empty;
|
|
|
|
char[] a = s.ToCharArray();
|
|
a[0] = char.ToUpper(a[0]);
|
|
return new string(a);
|
|
}
|
|
|
|
private string GetPathToUnityAtoms()
|
|
{
|
|
return System.Environment.CurrentDirectory.Contains($"unity-atoms{Path.DirectorySeparatorChar}UnityAtomsTestsAndExamples") ?
|
|
$"{Path.DirectorySeparatorChar}Source{Path.DirectorySeparatorChar}" :
|
|
"";
|
|
}
|
|
|
|
private void GenerateAtom(string type, string atomType, string template, string writePath, int typeOccurences, List<string> templateConditions = null)
|
|
{
|
|
// Adjust content
|
|
var capitalizedType = Capitalize(type);
|
|
var content = template.Replace("{TYPE_NAME}", capitalizedType).Replace("{TYPE}", type);
|
|
content = Templating.ResolveConditionals(template: content, trueConditions: templateConditions);
|
|
|
|
// Create directory if it doesn't exist
|
|
var capitalizedAtomType = Capitalize(atomType);
|
|
var dirPath = Path.Combine(writePath, $"{capitalizedAtomType}s");
|
|
Directory.CreateDirectory(dirPath);
|
|
|
|
// Write to file
|
|
var fileName = $"{capitalizedType.Repeat(typeOccurences)}{capitalizedAtomType}.cs";
|
|
var filePath = Path.Combine(dirPath, fileName);
|
|
File.WriteAllText(filePath, content);
|
|
|
|
AssetDatabase.ImportAsset(filePath);
|
|
}
|
|
}
|
|
}
|
|
#endif
|