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12 lines
394 B
C#
12 lines
394 B
C#
using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Value List of type `float`. Inherits from `AtomValueList<float, FloatEvent>`.
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/// </summary>
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[EditorIcon("atom-icon-piglet")]
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[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Float", fileName = "FloatValueList")]
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public sealed class FloatValueList : AtomValueList<float, FloatEvent> { }
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}
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