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12 lines
287 B
C#
12 lines
287 B
C#
using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Variables/String", fileName = "StringVariable")]
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public sealed class StringVariable : EquatableScriptableObjectVariable<
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string,
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StringEvent,
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StringStringEvent>
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{ }
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}
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