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https://github.com/unity-atoms/unity-atoms.git
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44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace UnityAtoms
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{
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public abstract class ScriptableObjectVariableBase<T> : ScriptableObject, IConstantIcon
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{
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public virtual T Value { get { return _value; } set { throw new NotImplementedException(); } }
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[Multiline]
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public string DeveloperDescription = "";
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[FormerlySerializedAs("value")]
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[SerializeField]
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protected T _value;
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protected bool Equals(ScriptableObjectVariableBase<T> other)
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{
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return EqualityComparer<T>.Default.Equals(_value, other._value);
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != GetType()) return false;
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return Equals((ScriptableObjectVariableBase<T>)obj);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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return EqualityComparer<T>.Default.GetHashCode(_value);
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}
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}
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public static bool operator ==(ScriptableObjectVariableBase<T> left, ScriptableObjectVariableBase<T> right) { return Equals(left, right); }
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public static bool operator !=(ScriptableObjectVariableBase<T> left, ScriptableObjectVariableBase<T> right) { return !Equals(left, right); }
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}
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}
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