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13 lines
277 B
C#
13 lines
277 B
C#
using UnityEngine;
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namespace UnityAtoms
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{
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[AddComponentMenu("Unity Atoms/Listeners/GameObject")]
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public sealed class GameObjectListener : GameEventListener<
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GameObject,
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GameObjectAction,
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GameObjectEvent,
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GameObjectUnityEvent>
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{ }
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}
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