unity-atoms/Source/Editor/Generator/Resources/UA_Template__Event.txt
2019-09-18 22:34:40 +02:00

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using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "Unity Atoms/Events/{TYPE_NAME}", fileName = "{TYPE_NAME}Event")]
public sealed class {TYPE_NAME}Event : GameEvent<{TYPE}> { }
}