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72 lines
2.3 KiB
C#
72 lines
2.3 KiB
C#
using UnityEngine;
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namespace UnityAtoms.Mobile
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{
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/* Updates the TouchUserInputVariable on every Update tick. Meant to be placed on a OnUpdateMonoHook.
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*/
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[CreateAssetMenu(menuName = "Unity Atoms/Actions/UpdateTouchUserInput", fileName = "UpdateTouchUserInputVariable")]
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public sealed class UpdateTouchUserInput : VoidAction
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{
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public TouchUserInputVariable TouchUserInputVariable;
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private TouchUserInput.State _inputState = TouchUserInput.State.None;
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private Vector2 _inputPos = Vector2.zero;
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private Vector2 _inputPosLastFrame = Vector2.zero;
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private Vector2 _inputPosLastDown = Vector2.zero;
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public override void Do()
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{
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#if (UNITY_ANDROID || UNITY_IOS || UNITY_IPHONE) && !UNITY_EDITOR
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if (Input.touchCount > 0)
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{
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_inputPos = Input.GetTouch(0).position;
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if (Input.GetTouch(0).phase == TouchPhase.Began)
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{
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_inputPosLastDown = _inputPos;
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_inputState = TouchUserInput.State.Down;
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}
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else if (Input.GetTouch(0).phase == TouchPhase.Ended)
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{
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_inputState = TouchUserInput.State.Up;
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}
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else
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{
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_inputState = TouchUserInput.State.Drag;
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}
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}
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else
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{
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_inputPos = Vector2.zero;
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_inputState = TouchUserInput.State.None;
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}
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#elif UNITY_EDITOR || UNITY_STANDALONE
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_inputPos = Input.mousePosition;
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if (Input.GetMouseButtonDown(0))
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{
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_inputPosLastDown = _inputPos;
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_inputState = TouchUserInput.State.Down;
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}
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else if (Input.GetMouseButtonUp(0))
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{
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_inputState = TouchUserInput.State.Up;
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}
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else if (Input.GetMouseButton(0))
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{
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_inputState = TouchUserInput.State.Drag;
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}
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else
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{
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_inputState = TouchUserInput.State.None;
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}
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#endif
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TouchUserInputVariable.SetValue(new TouchUserInput(_inputState, _inputPos, _inputPosLastFrame, _inputPosLastDown));
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_inputPosLastFrame = _inputPos;
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}
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}
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}
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