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35 lines
980 B
C#
35 lines
980 B
C#
using System;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// An `AtomFunction<int, int>` that clamps the value using a min and a max value and returns it.
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/// </summary>
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[EditorIcon("atom-icon-sand")]
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[CreateAssetMenu(menuName = "Unity Atoms/Functions/Transformers/Clamp Int (int => int)", fileName = "ClampInt")]
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public class ClampInt : IntIntFunction, IIsValid
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{
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/// <summary>
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/// The minimum value.
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/// </summary>
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public IntReference Min;
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/// <summary>
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/// The maximum value.
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/// </summary>
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public IntReference Max;
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public override int Call(int value)
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{
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if (!IsValid()) { throw new Exception("Min value must be less than or equal to Max value."); }
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return Mathf.Clamp(value, Min.Value, Max.Value);
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}
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public bool IsValid()
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{
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return Min.Value <= Max.Value;
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}
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}
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}
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