unity-atoms/Packages/BaseAtoms/Runtime/Collections/AtomBaseCollectionInstancer.cs
2020-03-21 22:17:59 +01:00

41 lines
1.3 KiB
C#

using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Creates an in memory copy of a Collection using a base.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="V"></typeparam>
[EditorIcon("atom-icon-hotpink")]
[DefaultExecutionOrder(Runtime.ExecutionOrder.VARIABLE_INSTANCER)]
public abstract class AtomBaseCollectionInstancer<T, V> : AtomBaseVariableInstancer<T, V>
where V : AtomBaseVariable<T>, IWithCollectionEvents
{
/// <summary>
/// Creates in memory copies of the Added, Removed and Cleared Events on OnEnable.
/// </summary>
protected override void ImplSpecificSetup()
{
var baseCollection = (V)Base;
var inMemoryCopy = (V)_inMemoryCopy;
if (baseCollection.Added != null)
{
inMemoryCopy.Added = Instantiate(baseCollection.Added);
}
if (baseCollection.Removed != null)
{
inMemoryCopy.Removed = Instantiate(baseCollection.Removed);
}
if (baseCollection.Cleared != null)
{
inMemoryCopy.Cleared = Instantiate(baseCollection.Cleared);
}
}
}
}