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12 lines
450 B
C#
12 lines
450 B
C#
using UnityEngine;
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namespace UnityAtoms
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{
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/// <summary>
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/// Variable of type `Vector3`. Inherits from `EquatableAtomVariable<Vector3, Vector3Event, Vector3Vector3Event>`.
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/// </summary>
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[EditorIcon("atom-icon-lush")]
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[CreateAssetMenu(menuName = "Unity Atoms/Variables/Vector3", fileName = "Vector3Variable")]
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public sealed class Vector3Variable : EquatableAtomVariable<Vector3, Vector3Event, Vector3Vector3Event> { }
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}
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