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12 lines
291 B
C#
12 lines
291 B
C#
using System;
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using UnityEngine.Events;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// None generic Unity Event of type `string`. Inherits from `UnityEvent<string>`.
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/// </summary>
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[Serializable]
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public sealed class StringUnityEvent : UnityEvent<string> { }
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}
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