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12 lines
374 B
C#
12 lines
374 B
C#
using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Constant of type `string`. Inherits from `AtomBaseVariable<string>`.
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/// </summary>
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[EditorIcon("atom-icon-teal")]
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[CreateAssetMenu(menuName = "Unity Atoms/Constants/String", fileName = "StringConstant")]
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public sealed class StringConstant : AtomBaseVariable<string> { }
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}
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