2019-10-01 17:27:22 +02:00

8 lines
235 B
C#

using UnityEngine;
namespace UnityAtoms.SceneMgmt
{
[CreateAssetMenu(menuName = "Unity Atoms/Constants/SceneField", fileName = "SceneFieldConstant")]
public sealed class SceneFieldConstant : AtomBaseVariable<SceneField> { }
}