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9 lines
299 B
C#
9 lines
299 B
C#
using UnityEngine;
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using UnityAtoms;
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namespace UnityAtoms.Mobile
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Events/TouchUserInput - TouchUserInput", fileName = "TouchUserInputx2Event")]
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public sealed class TouchUserInputTouchUserInputEvent : AtomEvent<TouchUserInput, TouchUserInput> { }
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}
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