unity-atoms/Packages/Core/Runtime/Events/AtomEvent.cs
2019-10-15 20:44:25 +02:00

225 lines
7.2 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// None generic base class for Events. Inherits from `BaseAtom` and `ISerializationCallbackReceiver`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
public abstract class AtomEvent : BaseAtom, ISerializationCallbackReceiver
{
/// <summary>
/// Event without value.
/// </summary>
public event Action OnEventNoValue;
protected void RaiseNoValue()
{
OnEventNoValue?.Invoke();
}
/// <summary>
/// Register handler to be called when the Event triggers.
/// </summary>
/// <param name="del">The handler.</param>
public void Register(Action del)
{
OnEventNoValue += del;
}
/// <summary>
/// Unregister handler that was registered using the `Register` method.
/// </summary>
/// <param name="del">The handler.</param>
public void Unregister(Action del)
{
OnEventNoValue -= del;
}
public void OnBeforeSerialize() { }
public virtual void OnAfterDeserialize()
{
// Clear all delegates when exiting play mode
if (OnEventNoValue != null)
{
foreach (var d in OnEventNoValue.GetInvocationList())
{
OnEventNoValue -= (Action)d;
}
}
}
}
/// <summary>
/// Generic base class for Events. Inherits from `AtomEvent`.
/// </summary>
/// <typeparam name="T">The type for this Event.</typeparam>
[EditorIcon("atom-icon-cherry")]
public abstract class AtomEvent<T> : AtomEvent
{
/// <summary>
/// Actual event.
/// </summary>
public event Action<T> OnEvent;
/// <summary>
/// Raise the Event.
/// </summary>
/// <param name="item">The value associated with the Event.</param>
public void Raise(T item)
{
base.RaiseNoValue();
OnEvent?.Invoke(item);
}
/// <summary>
/// Register handler to be called when the Event triggers.
/// </summary>
/// <param name="del">The handler.</param>
public void Register(Action<T> del)
{
OnEvent += del;
}
/// <summary>
/// Unregister handler that was registered using the `Register` method.
/// </summary>
/// <param name="del">The handler.</param>
public void Unregister(Action<T> del)
{
OnEvent -= del;
}
/// <summary>
/// Register a Listener that in turn trigger all its associated handlers when the Event triggers.
/// </summary>
/// <param name="listener">The Listenr to register.</param>
public void RegisterListener(IAtomListener<T> listener)
{
OnEvent += listener.OnEventRaised;
}
/// <summary>
/// Unregister a listener that was registered using the `RegisterListener` method.
/// </summary>
/// <param name="listener">The Listenr to unregister.</param>
public void UnregisterListener(IAtomListener<T> listener)
{
OnEvent -= listener.OnEventRaised;
}
#region Observable
/// <summary>
/// Turn the Event into an `IObservable&lt;T&gt;`. Makes Events compatible with for example UniRx.
/// </summary>
/// <returns>The Event as an `IObservable&lt;T&gt;`.</returns>
public IObservable<T> Observe()
{
return new ObservableEvent<T>(Register, Unregister);
}
#endregion // Observable
public override void OnAfterDeserialize()
{
base.OnAfterDeserialize();
// Clear all delegates when exiting play mode
if (OnEvent != null)
{
foreach (var d in OnEvent.GetInvocationList())
{
OnEvent -= (Action<T>)d;
}
}
}
}
/// <summary>
/// Generic base class for Events. Inherits from `AtomEvent`.
/// </summary>
/// <typeparam name="T1">The first type for this Event.</typeparam>
/// <typeparam name="T2">The second type for this Event.</typeparam>
[EditorIcon("atom-icon-cherry")]
public abstract class AtomEvent<T1, T2> : AtomEvent
{
/// <summary>
/// Actual event.
/// </summary>
public event Action<T1, T2> OnEvent;
/// <summary>
/// Raise the Event.
/// </summary>
/// <param name="item1">The first value associated with the Event.</param>
/// <param name="item2">The second value associated with the Event.</param>
public void Raise(T1 item1, T2 item2)
{
base.RaiseNoValue();
OnEvent?.Invoke(item1, item2);
}
/// <summary>
/// Register handler to be called when the Event triggers.
/// </summary>
/// <param name="del">The handler.</param>
public void Register(Action<T1, T2> del)
{
OnEvent += del;
}
/// <summary>
/// Unregister handler that was registered using the `Register` method.
/// </summary>
/// <param name="del">The handler.</param>
public void Unregister(Action<T1, T2> del)
{
OnEvent -= del;
}
/// <summary>
/// Register a Listener that in turn trigger all its associated handlers when the Event triggers.
/// </summary>
/// <param name="listener">The Listenr to register.</param>
public void RegisterListener(IAtomListener<T1, T2> listener)
{
OnEvent += listener.OnEventRaised;
}
/// <summary>
/// Unregister a listener that was registered using the `RegisterListener` method.
/// </summary>
/// <param name="listener">The Listenr to unregister.</param>
public void UnregisterListener(IAtomListener<T1, T2> listener)
{
OnEvent -= listener.OnEventRaised;
}
#region Observable
/// <summary>
/// Turn the Event into an `IObservable&lt;M&gt;`. Makes Events compatible with for example UniRx.
/// </summary>
/// <param name="resultSelector">Takes `T1` and `T2` and returns a new type of type `M`.abstract Most of the time this is going to be combination of T1 and T2, eg. `ValueTuple&lt;T1, T2&gt;`</param>
/// <typeparam name="M">The result selector type.</typeparam>
/// <returns>The Event as an `IObservable&lt;M&gt;`.</returns>
public IObservable<M> Observe<M>(Func<T1, T2, M> resultSelector)
{
return new ObservableEvent<T1, T2, M>(Register, Unregister, resultSelector);
}
#endregion // Observable
public override void OnAfterDeserialize()
{
base.OnAfterDeserialize();
// Clear all delegates when exiting play mode
if (OnEvent != null)
foreach (var d in OnEvent.GetInvocationList())
{
OnEvent -= (Action<T1, T2>)d;
}
}
}
}