Casey Hofland 21a588b6a4
Add OnCollisionHook and OnCollision2DHook (#221)
* Add OnCollisionHook and OnCollision2DHook

* refactor hooks

Naming shouldn't be trigger, get outa heeeeere!

* Implement ValueEquals + simplify already implemented ValueEquals

* Fix generator for Collisions + Add missing generated conditions + support OR:ed conditions in templates

Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
2020-12-30 00:01:42 +01:00

19 lines
698 B
C#

using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Variable of type `Collider2D`. Inherits from `AtomVariable&lt;Collider2D, Collider2DPair, Collider2DEvent, Collider2DPairEvent, Collider2DCollider2DFunction&gt;`.
/// </summary>
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Collider2D", fileName = "Collider2DVariable")]
public sealed class Collider2DVariable : AtomVariable<Collider2D, Collider2DPair, Collider2DEvent, Collider2DPairEvent, Collider2DCollider2DFunction>
{
protected override bool ValueEquals(Collider2D other)
{
return _value == other;
}
}
}